/*
 * EventYCommand.h
 *
 *  Created on: 15/03/2011
 *      Author: nba
 */

#ifndef EVENTYCOMMAND_H_
#define EVENTYCOMMAND_H_

#include "Command.h"
#include "../State/RealTimeLoopState.h"

using namespace application;

namespace continuousProcessing {
	class EventYCommand : public Command {
	public:
		EventYCommand();
		virtual ~EventYCommand();
		virtual void execute(Context*, RealTimeLoopState*);
	};
}

#endif /* EVENTYCOMMAND_H_ */
